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Api > LineRenderer > SetPropertyBlock()


LineRenderer.SetPropertyBlock(MaterialPropertyBlock properties, number materialIndex = -1)⚓︎

Lets you set or clear per-renderer or per-material parameter overrides.

Parameters:⚓︎

Name Type Description
properties MaterialPropertyBlock Property block with values you want to override.
materialIndex number The index of the Material you want to override the parameters of. The index ranges from 0 to #Renderer.sharedMaterial-1.

Usage⚓︎

---@type LineRenderer
local linerenderer;

---@type MaterialPropertyBlock
local properties;

---@type number
local materialIndex;


linerenderer.SetPropertyBlock(properties, materialIndex)

Extra Detail⚓︎

This is recommended when only a few properties of a Material are different per object. This is more memory efficient than having one complete distinct Material per object. You can also provide a Material index (from 0 to #Renderer.materials-1). In this case, only parameters of that Material are set. If there is both a per-renderer and a per-material block, only the per-Material block is used. To disable any of per-Renderer or per-Material overrides, pass nil as the property’s argument.