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Api > GameObject > RequestOwnership()


GameObject.RequestOwnership()⚓︎

Transfers the Network ownership of this object to current client (the client called this method). Network ownership allows a certain client to modify properties of a game object if that game object or any of its parent or grandparents are synchronized using MLSynchronizer.

Usage⚓︎

---@type GameObject
local gameobject;


gameobject.RequestOwnership()