API > AudioSource > priority
AudioSource.priority⚓︎
Name | Type |
---|---|
priority | number |
Description⚓︎
Sets the priority of the AudioSource.
Extra Detail⚓︎
Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.