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Api > AudioSource > SendMessage()


AudioSource.SendMessage(string methodName, any value = nil)⚓︎

Calls the method named methodName on every Lua Script in this game object.

Parameters:⚓︎

Name Type Description
methodName string Name of the method to call.
value any Optional parameter for the method.

Usage⚓︎

---@type AudioSource
local audiosource;

---@type string
local methodName;

---@type any
local value;


audiosource.SendMessage(methodName, value)