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Api > AudioSource > GetAllLuaScripts()


AudioSource.GetAllLuaScripts()⚓︎

Returns an array of all Lua scripts that attached to the game object.

Returns:⚓︎

type Description
LuaBehaviour[] Array of all Lua scripts that attached to the game object.

Usage⚓︎

---@type AudioSource
local audiosource;


local val0 = audiosource.GetAllLuaScripts()