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Api > Animator > SetBoneLocalRotation()


Animator.SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation)⚓︎

Sets local rotation of a human bone during a IK pass.

Parameters:⚓︎

Name Type Description
humanBoneId HumanBodyBones The human bone Id.
rotation Quaternion The local rotation.

Usage⚓︎

---@type Animator
local animator;

---@type HumanBodyBones
local humanBoneId;

---@type Quaternion
local rotation;


animator.SetBoneLocalRotation(humanBoneId, rotation)

Extra Detail⚓︎

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.