Skip to main content

Add Component > Massive Loop Avatar > MLBoneDynamicsCollider

MLBoneDynamicsCollider

Apply MLBoneDynamicsCollider to objects to make them interact with the bones. Add these objects to MLBoneDynamics Colliders.

Requires

  • None

Parameters

NameDescription
DirectionThe axis of the capsule's height.
CenterThe center of the sphere or capsule, in the object's local space.
BoundConstrain bones to outside bound or inside bound.
RadiusThe radius of the sphere or capsule, will be scaled by the transform's scale.
HeightThe height of the capsule, including two half-spheres, will be scaled by the transform's scale.
Radius 2The other radius of the capsule. 0 means same as Radius.