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Animator.Update(number deltaTime)

Evaluates the animator based on deltaTime.

Parameters:

NameTypeDescription
deltaTimenumberThe time delta.

Usage

---@type Animator
local animator;

---@type number
local deltaTime;


animator.Update(deltaTime)

Extra Detail

Updating the animator with this function might not work well with the physics engine or any other system that is normaly evaluated by the Game loop.