Animator.GetBoneTransform(HumanBodyBones humanBoneId)
Returns Transform mapped to this human bone id. Returns null if the animator is disabled, if it does not have a human description, or if the bone id is invalid.
Parameters:
Name | Type | Description |
---|---|---|
humanBoneId | HumanBodyBones | The human bone that is queried, see enum HumanBodyBones for a list of possible values. |
Returns:
type | Description |
---|---|
Transform | Transform mapped to this human bone id. Returns null if the animator is disabled, if it does not have a human description, or if the bone id is invalid. |
Usage
---@type Animator
local animator;
---@type HumanBodyBones
local humanBoneId;
local val0 = animator.GetBoneTransform(humanBoneId)