Animator.CrossFade(string stateName, number normalizedTransitionDuration, number layer = -1, number normalizedTimeOffset = 0, number normalizedTransitionTime = 0)
Creates a crossfade from the current state to any other state using normalized times.
Parameters:
Name | Type | Description |
---|---|---|
stateName | string | The name of the state. |
normalizedTransitionDuration | number | The duration of the transition (normalized). |
layer | number | The layer where the crossfade occurs. |
normalizedTimeOffset | number | The time of the state (normalized). |
normalizedTransitionTime | number | The time of the transition (normalized). |
Usage
---@type Animator
local animator;
---@type string
local stateName;
---@type number
local normalizedTransitionDuration;
---@type number
local layer;
---@type number
local normalizedTimeOffset;
---@type number
local normalizedTransitionTime;
animator.CrossFade(stateName, normalizedTransitionDuration, layer, normalizedTimeOffset, normalizedTransitionTime)
Extra Detail
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.