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Animator.SetLookAtWeight(number weight, number bodyWeight = 0, number headWeight = 1, number eyesWeight = 0, number clampWeight = 0.5)

Set look at weights.

Parameters:

NameTypeDescription
weightnumber(0-1) the global weight of the LookAt, multiplier for other parameters.
bodyWeightnumber(0-1) determines how much the body is involved in the LookAt.
headWeightnumber(0-1) determines how much the head is involved in the LookAt.
eyesWeightnumber(0-1) determines how much the eyes are involved in the LookAt.
clampWeightnumber(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).

Usage

---@type Animator
local animator;

---@type number
local weight;

---@type number
local bodyWeight;

---@type number
local headWeight;

---@type number
local eyesWeight;

---@type number
local clampWeight;


animator.SetLookAtWeight(weight, bodyWeight, headWeight, eyesWeight, clampWeight)