Texture2D(number width, number height, TextureFormat textureFormat = TextureFormat.RGBA32, number mipCount = -1, boolean linear = false)
Create a new empty texture.
Parameters:
Name | Type | Description |
---|---|---|
width | number | Texture width |
height | number | Texture height |
textureFormat | TextureFormat | Texture Format |
mipCount | number | mip Count |
linear | boolean | Is linear? |
Usage
---@type number
local width;
---@type number
local height;
---@type TextureFormat
local textureFormat;
---@type number
local mipCount;
---@type boolean
local linear;
local texture2d = Texture2D(width, height, textureFormat, mipCount, linear);