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Texture2D.ClearRequestedMipmapLevel()

Resets the requestedMipmapLevel field.

Usage

---@type Texture2D
local texture2d;


texture2d.ClearRequestedMipmapLevel()

Extra Detail

Resetting the requestedMipmapLevel allows the mipmap streaming system to start choosing which mipmap should be loaded based on the position of cameras.