Texture2D.ClearRequestedMipmapLevel()
Resets the requestedMipmapLevel field.
Usage
---@type Texture2D
local texture2d;
texture2d.ClearRequestedMipmapLevel()
Extra Detail
Resetting the requestedMipmapLevel allows the mipmap streaming system to start choosing which mipmap should be loaded based on the position of cameras.