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Texture2D.GetPixels(number miplevel = 0)

Gets the pixel color data for a mipmap level as Color structs.

Parameters:

NameTypeDescription
miplevelnumberThe mipmap level to get. The range is 0 through the texture's Texture.mipmapCount. The default value is 0.

Returns:

typeDescription
Color[]An array that contains the pixel colors.

Usage

---@type Texture2D
local texture2d;

---@type number
local miplevel;


local val0 = texture2d.GetPixels(miplevel)

Extra Detail

This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true.