GetPixelBilinear
7/14/25Less than 1 minute
Texture2D.GetPixelBilinear(number u, number v, number mipLevel = 0)
Gets the filtered pixel color at the normalized coordinates (u, v).
Parameters:
| Name | Type | Description |
|---|---|---|
| u | number | The u coordinate of the pixel to get. |
| v | number | The v coordinate of the pixel to get. |
| mipLevel | number | The mipmap level to read from. The range is 0 through the texture's Texture.mipmapCount. The default value is 0. |
Usage
---@type Texture2D
local texture2d;
---@type number
local u;
---@type number
local v;
---@type number
local mipLevel;
texture2d.GetPixelBilinear(u, v, mipLevel)
