Texture2D.GetPixelBilinear(number u, number v, number mipLevel = 0)
Gets the filtered pixel color at the normalized coordinates (u, v).
Parameters:
Name | Type | Description |
---|---|---|
u | number | The u coordinate of the pixel to get. |
v | number | The v coordinate of the pixel to get. |
mipLevel | number | The mipmap level to read from. The range is 0 through the texture's Texture.mipmapCount. The default value is 0. |
Usage
---@type Texture2D
local texture2d;
---@type number
local u;
---@type number
local v;
---@type number
local mipLevel;
texture2d.GetPixelBilinear(u, v, mipLevel)