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Texture2D.IsRequestedMipmapLevelLoaded()

Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading.

Returns:

typeDescription
booleanTrue if the mipmap level requested by requestedMipmapLevel has finished loading.

Usage

---@type Texture2D
local texture2d;


local val0 = texture2d.IsRequestedMipmapLevelLoaded()