Matrix4x4.MultiplyPoint3x4(Vector3 point)
Transforms a position by this matrix (fast).
Parameters:
Name | Type | Description |
---|---|---|
point | Vector3 | point |
Returns:
type | Description |
---|---|
Vector3 | position v transformed by the current transformation matrix |
Usage
---@type Matrix4x4
local matrix4x4;
---@type Vector3
local point;
local val0 = matrix4x4.MultiplyPoint3x4( point)
Extra Detail
Returns a position v transformed by the current transformation matrix. This function is a faster version of MultiplyPoint; but it can only handle regular 3D transformations. MultiplyPoint is slower, but can handle projective transformations as well.