Matrix4x4.MultiplyPoint(Vector3 point)
Transforms a position by this matrix (generic).
Parameters:
Name | Type | Description |
---|---|---|
point | Vector3 | point |
Returns:
type | Description |
---|---|
Vector3 | Position v transformed by the current fully arbitrary matrix |
Usage
---@type Matrix4x4
local matrix4x4;
---@type Vector3
local point;
local val0 = matrix4x4.MultiplyPoint(point)
Extra Detail
Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well.