Matrix4x4.MultiplyVector(Vector3 vector)
Transforms a direction by this matrix.
Parameters:
Name | Type | Description |
---|---|---|
vector | Vector3 | direction |
Returns:
type | Description |
---|---|
Vector3 | transformed direction by matrix |
Usage
---@type Matrix4x4
local matrix4x4;
---@type Vector3
local vector;
local val0 = matrix4x4.MultiplyVector(vector)
Extra Detail
This function is similar to MultiplyPoint; but it transforms directions and not positions. When transforming a direction, only the rotation part of the matrix is taken into account.