Matrix4x4.LookAt(Vector3 from, Vector3 to, Vector3 up)
Create a "look at" matrix.
Parameters:
Name | Type | Description |
---|---|---|
from | Vector3 | The source point. |
to | Vector3 | The target point. |
up | Vector3 | The vector describing the up direction (typically Vector3.up ). |
Returns:
type | Description |
---|---|
Matrix4x4 | The resulting transformation matrix. |
Usage
---@type Vector3
local from;
---@type Vector3
local to;
---@type Vector3
local up;
local val0 = Matrix4x4:LookAt(from, to, up)
Extra Detail
Given a source point, a target point, and an up vector, computes a transformation matrix that corresponds to a camera viewing the target from the source, such that the right-hand vector is perpendicular to the up vector.