Material.SetPass(number pass)
Activate the given pass for rendering.
Parameters:
Name | Type | Description |
---|---|---|
pass | number | Shader pass number to setup. |
Returns:
type | Description |
---|---|
boolean | If false is returned, no rendering should be done. |
Usage
---@type Material
local material;
---@type number
local pass;
local val0 = material.SetPass(pass)