Material.GetTag(string tag, boolean searchFallbacks, string defaultValue)
Get the value of material's shader tag.
Parameters:
Name | Type | Description |
---|---|---|
tag | string | tag |
searchFallbacks | boolean | If true will look for tag in all subshaders and all fallbacks. |
defaultValue | string | If the material's shader does not define the tag, defaultValue is returned. |
Returns:
type | Description |
---|---|
string | the value of material's shader tag. |
Usage
---@type Material
local material;
---@type string
local tag;
---@type boolean
local searchFallbacks;
---@type string
local defaultValue;
local val0 = material.GetTag(tag, searchFallbacks, defaultValue)