Material.IsKeywordEnabled(string keyword)
Checks whether a local shader keyword is enabled for this material.
Parameters:
Name | Type | Description |
---|---|---|
keyword | string | The name of the local shader keyword to check. |
Returns:
type | Description |
---|---|
boolean | true if the given local shader keyword is enabled for this material. Otherwise, returns false. |
Usage
---@type Material
local material;
---@type string
local keyword;
local val0 = material.IsKeywordEnabled(keyword)