Material.GetMatrix(string name)
Get a named matrix value from the shader.
Parameters:
Name | Type | Description |
---|---|---|
name | string | The name of the property. |
Returns:
type | Description |
---|---|
Matrix4x4 | the named matrix value from the shader. |
Usage
---@type Material
local material;
---@type string
local name;
local val0 = material.GetMatrix(name)