MLPlayer.TryClearTransmissionChannels()
Clears the player transmission channels.
Returns:
type | Description |
---|---|
boolean | true if the operation could be send to the server, otherwise false. |
Usage
---@type MLPlayer
local mlplayer;
local val0 = mlplayer.TryClearTransmissionChannels()
Extra Detail
Changes become active not immediately but when the server executes this operation (approximately RTT/2).