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MLPlayer.TryClearReceiverChannels()

Clears the player receiver channels.

Returns:

typeDescription
booleantrue if the operation could be send to the server, otherwise false.

Usage

---@type MLPlayer
local mlplayer;


local val0 = mlplayer.TryClearReceiverChannels()

Extra Detail

Changes become active not immediately but when the server executes this operation (approximately RTT/2).