Rigidbody.GetComponentInChildren(TComponent t)
Returns the component of Type type in the GameObject or any of its children using depth first search.
Parameters:
Name | Type | Description |
---|---|---|
t | TComponent | The type of Component to retrieve. |
Returns:
type | Description |
---|---|
TComponent | A component of the matching type, if found. |
Usage
---@type Rigidbody
local rigidbody;
---@type TComponent
local t;
local val0 = rigidbody.GetComponentInChildren(t)