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Rigidbody.AddRelativeTorque(Vector3 torque, ForceMode mode = ForceMode.Force)

Adds a torque to the rigidbody relative to its coordinate system.

Parameters:

NameTypeDescription
torqueVector3Torque vector in local coordinates.
modeForceMode

Usage

---@type Rigidbody
local rigidbody;

---@type Vector3
local torque;

---@type ForceMode
local mode;


rigidbody.AddRelativeTorque(torque, mode)