Rigidbody.GetAllLuaScripts()
Returns an array of all Lua scripts that attached to the game object.
Returns:
type | Description |
---|---|
LuaBehaviour[] | Array of all Lua scripts that attached to the game object. |
Usage
---@type Rigidbody
local rigidbody;
local val0 = rigidbody.GetAllLuaScripts()