NavMesh.AddNavMeshData(NavMeshData navMeshData, Vector3 position, Quaternion rotation)
Adds the specified NavMeshData to the game.
Parameters:
Name | Type | Description |
---|---|---|
navMeshData | NavMeshData | Contains the data for the navmesh. |
position | Vector3 | Translate the navmesh to this position. |
rotation | Quaternion | Rotate the navmesh to this orientation. |
Returns:
type | Description |
---|---|
NavMeshDataInstance | Representing the added navmesh. |
Usage
---@type NavMeshData
local navMeshData;
---@type Vector3
local position;
---@type Quaternion
local rotation;
local val0 = NavMesh:AddNavMeshData(navMeshData, position, rotation)
Extra Detail
This function is similar to AddNavMeshData above, but the position and rotation specified is applied in addition to the position and rotation where the NavMesh data was baked.