WheelCollider.GetWorldPose()
Gets the world space pose of the wheel accounting for ground contact, suspension limits, steer angle, and rotation angle.
Returns:
type | Description |
---|---|
Vector3 | Position of the wheel in world space. |
Quaternion | Rotation of the wheel in world space. |
Usage
---@type WheelCollider
local wheelcollider;
local val0, val1 = wheelcollider.GetWorldPose()