Renderer.lightProbeProxyVolumeOverride
Name | Type |
---|---|
lightProbeProxyVolumeOverride | GameObject |
Description
If set, the Renderer will use the Light Probe Proxy Volume component attached to the source GameObject.
Name | Type |
---|---|
lightProbeProxyVolumeOverride | GameObject |
If set, the Renderer will use the Light Probe Proxy Volume component attached to the source GameObject.