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Renderer.GetSharedMaterials()

Returns all the shared materials of this object.

Returns:

typeDescription
Material[]all the shared materials of this object.

Usage

---@type Renderer
local renderer;


local val0 = renderer.GetSharedMaterials()

Extra Detail

Use this method instead of sharedMaterials if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.