ReflectionProbe.RenderProbe(RenderTexture targetTexture = nil)
Refreshes the probe's cubemap.
Parameters:
Name | Type | Description |
---|---|---|
targetTexture | RenderTexture | Target RenderTexture in which rendering should be done. Specifying null will update the probe's default texture. |
Returns:
type | Description |
---|---|
number | An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode. |
Usage
---@type ReflectionProbe
local reflectionprobe;
---@type RenderTexture
local targetTexture;
local val0 = reflectionprobe.RenderProbe(targetTexture)