Quaternion.LookRotation(Vector3 forward, Vector3 upwards = Vector3.up)
Creates a rotation with the specified forward and upwards directions.
Parameters:
Name | Type | Description |
---|---|---|
forward | Vector3 | The direction to look in. |
upwards | Vector3 | The vector that defines in which direction up is. |
Returns:
type | Description |
---|---|
Quaternion | a rotation with the specified forward and upwards directions. |
Usage
---@type Vector3
local forward;
---@type Vector3
local upwards ;
local val0 = Quaternion:LookRotation(forward, upwards )
Extra Detail
Z axis will be aligned with forward, X axis aligned with cross product between forward and upwards, and Y axis aligned with cross product between Z and X.