Quaternion.ToAngleAxis()
Converts a rotation to angle-axis representation (angles in degrees).
Returns:
type | Description |
---|---|
number | angle |
Vector3 | axis |
Usage
---@type Quaternion
local quaternion;
local val0, val1 = quaternion.ToAngleAxis()
Example
Lua supports the multi-variable return using tuples. Use the function like bellow:
local angle, axis = myQuaternion.ToAngleAxis();