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LuaBehaviour.OnTriggerStay(Collider other)

OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger. The function is on the physics timer so it won't necessarily run every frame.

Parameters:

NameTypeDescription
otherColliderThe other Collider involved in this collision.

Usage

local script = LUA.script;

--- OnTriggerStay message from LuaBehaviour
---@param other Collider
function script.OnTriggerStay(other)
-- your code here
end