Light.shadowNormalBias
Name | Type |
---|---|
shadowNormalBias | number |
Description
Shadow mapping normal-based bias.
Extra Detail
Shadow caster surfaces are pushed inwards along their normals by this amount, to help prevent self-shadowing ("shadow acne") artifacts. Units of normal-based bias are expressed in terms of shadowmap texel size; typically values between 0.3-0.7 work well.Larger values prevent shadow acne better, at expense of making shadow shape smaller than the object actually is.