HumanDescription.human
Name | Type |
---|---|
human | HumanBone |
Description
Mapping between Mecanim bone names and bone names in the rig.
Extra Detail
Each item in the array is a HumanBone object that contains a Mecanim avatar bone name, a bone name in the model (to which the Mecanim bone is mapped) and a "muscle" that specifies the bone's limits of motion. The bones can be listed in any order but there are a certain number of bones that Mecanim requires you to define; use HumanTrait.RequiredBone to get a list of all required bones.