HumanBone
The mapping between a bone in the model and the conceptual bone in the Mecanim human anatomy. This is the Lua implmentaion of Unity HumanBone
Members
Properties
Name | Description |
---|---|
HumanBone .boneName | The name of the bone to which the Mecanim human bone is mapped. |
HumanBone .humanName | The name of the Mecanim human bone to which the bone from the model is mapped. |
HumanBone .limit | The rotation limits that define the muscle for this bone. |
Constructor
Name | Description |
---|---|
HumanBone() | Creates new HumanBone |
Extra Detail
The names of the Mecanim human bone and the bone in the model are stored along with the limiting muscle values that constrain the bone's rotation during animation.