GameObject.GetPlayer()
Returns a MLPlayer object if this object or any of its ancestors is a ML Player. Null Otherwise.
Returns:
type | Description |
---|---|
MLPlayer | MLPlayer object if this object or any of its ancestors is a ML Player |
Usage
---@type GameObject
local gameobject;
local val0 = gameobject.GetPlayer()
Extra Detail
Use GameObject.IsPlayer()
to check if it can return a MLPlayer.