GameObject.CreatePrimitive(PrimitiveType type)
Creates a game object with a primitive mesh renderer and appropriate collider.
Parameters:
Name | Type | Description |
---|---|---|
type | PrimitiveType | The type of primitive object to create. |
Returns:
type | Description |
---|---|
GameObject | created game object |
Usage
---@type PrimitiveType
local type;
local val0 = GameObject:CreatePrimitive(type)