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AudioSource.SendMessage(string methodName, any value = nil)

Calls the method named methodName on every Lua Script in this game object.

Parameters:

NameTypeDescription
methodNamestringName of the method to call.
valueanyOptional parameter for the method.

Usage

---@type AudioSource
local audiosource;

---@type string
local methodName;

---@type any
local value;


audiosource.SendMessage(methodName, value)