Transform.Rotate(Vector3 eulers, Space relativeTo = Space.Self)
Applies a rotation of eulerAngles.z degrees around the z-axis, eulerAngles.x degrees around the x-axis, and eulerAngles.y degrees around the y-axis (in that order).
Parameters:
Name | Type | Description |
---|---|---|
eulers | Vector3 | The rotation to apply. |
relativeTo | Space | Determines whether to rotate the GameObject either locally to the GameObject or relative to the Scene in world space. |
Usage
---@type Transform
local transform;
---@type Vector3
local eulers;
---@type Space
local relativeTo;
transform.Rotate(eulers, relativeTo)