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RenderTexture.depth

NameType
depthnumber

Description

The precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported).

Extra Detail

16 means at least 16 bit Z buffer and no stencil buffer. 24 or 32 means at least 24 bit Z buffer, and a stencil buffer. When requesting 24 bit Z Unity will prefer 32 bit floating point Z buffer if available on the platform.