RenderTexture.depth
Name | Type |
---|---|
depth | number |
Description
The precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported).
Extra Detail
16 means at least 16 bit Z buffer and no stencil buffer. 24 or 32 means at least 24 bit Z buffer, and a stencil buffer. When requesting 24 bit Z Unity will prefer 32 bit floating point Z buffer if available on the platform.