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PlayableDirector.SetGenericBinding(Object key, Object value)

Sets the binding of a reference object from a PlayableBinding.Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.

Parameters:

NameTypeDescription
keyObjectThe source object in the PlayableBinding.
valueObjectThe object to bind to the key.

Usage

---@type PlayableDirector
local playabledirector;

---@type Object
local key;

---@type Object
local value;


playabledirector.SetGenericBinding(key, value)