PlayableDirector.SetGenericBinding(Object key, Object value)
Sets the binding of a reference object from a PlayableBinding.Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.
Parameters:
Name | Type | Description |
---|---|---|
key | Object | The source object in the PlayableBinding. |
value | Object | The object to bind to the key. |
Usage
---@type PlayableDirector
local playabledirector;
---@type Object
local key;
---@type Object
local value;
playabledirector.SetGenericBinding(key, value)