NavMeshAgent.Raycast(Vector3 targetPosition)
Trace a straight path towards a target postion in the NavMesh without moving the agent.
Parameters:
Name | Type | Description |
---|---|---|
targetPosition | Vector3 | The desired end position of movement. |
Returns:
type | Description |
---|---|
boolean | True if there is an obstacle between the agent and the target position, otherwise false. |
NavMeshHit | Properties of the obstacle detected by the ray (if any, nil otherwise). |
Usage
---@type NavMeshAgent
local navmeshagent;
---@type Vector3
local targetPosition;
local val0, val1 = navmeshagent.Raycast(targetPosition)
Extra Detail
This function follows the path of a "ray" between the agent's position and the specified target position. If an obstruction is encountered along the line then a true value is returned and the position and other details of the obstructing object are stored in the hit parameter. This can be used to check if there is a clear shot or line of sight between a character and a target object. This function is preferable to the similar Physics.Raycast because the line tracing is performed in a simpler way using the navmesh and has a lower processing overhead.