Perspective
7/14/25Less than 1 minute
Matrix4x4.Perspective(number fov, number aspect, number zNear, number zFar)
Create a perspective projection matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
| fov | number | Vertical field-of-view in degrees. |
| aspect | number | Aspect ratio (width divided by height). |
| zNear | number | Near depth clipping plane value. |
| zFar | number | Far depth clipping plane value. |
Returns:
| type | Description |
|---|---|
| Matrix4x4 | The projection matrix. |
Usage
---@type number
local fov;
---@type number
local aspect;
---@type number
local zNear;
---@type number
local zFar;
local val0 = Matrix4x4:Perspective(fov, aspect, zNear, zFar)
