Mathf.LerpAngle(number a, number b, number t)
Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
Parameters:
Name | Type | Description |
---|---|---|
a | number | The start angle in degrees. |
b | number | The end angle in degrees. |
t | number | The interpolation value between the two floats. Clamped to the range [0, 1] |
Returns:
type | Description |
---|---|
number | The interpolated float result between the two float values. |
Usage
---@type number
local a;
---@type number
local b;
---@type number
local t;
local val0 = Mathf:LerpAngle(a, b, t)