Introduction
Scripting In Massive Loop
Massive Loop SDK supports user scripting using both C# and LUA programming language. Before we start diving in, let's clear out few things:
Small Q/A
"Wait C# you say?"
Yes, we have added C# scripting support to Massive Loop. For most cases it should be similar to scripting on the Unity[1], however, there are some cases which may require attention.
"What about DLLs?"
For now, No, however; There is a plan to support Managed Dlls in later updates.
"Can I use Assets from Unity Asset Store?"
It depends. Some simple Assets may work right out of box, some may require modification, some may not work at all. It highly depends on the what the package does and how it accomplishes it.
"Attention!"
Do not purchase any paid assets from asset store unless you are confident that it will work within Massive Loop. Besides the scripting limitations, make sure that the Unity versions are compatible as well. Massive Loop uses Unity Version {Constants.UNITY_ENGINE_VERSION}.
Creating a Script
Follow the instruction in Intro to Scripting with C# to start
Follow the instruction in Intro to Scripting with Lua to start
Massive Loop is not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity", "Unity Engine" and "Unity Hub" are registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere. ↩︎